

It’s not a sunny game although there are day and night cycles, but the bright yellows, shiny golds, and lush greens make it feel lighter and more hopeful than previous FromSoftware titles. When you beat a boss, the world darkens as golden letters appear letting you know, “Foe Defeated.” If you’re familiar with FromSoftware games, Elden Ring will look like the bones of a Dark Souls game in a much, much prettier skin suit.Įlden Ring feels warmer than Dark Souls, the color palette reminding me of the last rays of sunlight right before a torrential rain.

You’ve got quick items in four quadrants in the bottom left of your screen, the number of runes ( Elden Ring’s level-up currency) in the bottom right, and your health, stamina, and focus (mana) bars in the top left. The UI is virtually indistinguishable from Dark Souls III. I lent part of my playtime to my Souls-loving partner and our two playthroughs were so different, it was like we played two different games.Įlden Ring looks like FromSoftware decided to ditch the unique conventions of Bloodborne and Sekiro: Shadows Die Twice to return to the Dark Souls formula that made the studio famous. The Lands Between are peppered with so many nooks and crannies begging to be discovered that it’s possible to have a radically different experience each time you play. That was my main source of excitement from Elden Ring, after playing for 10-ish hours. I let out a surprised and delighted little squeak and was on my way.

But before my logical brain could remind me, “There’s fall damage in Souls games, you know,” my curious squirrel brain propelled me over the cliff where I landed undamaged. It wasn’t bottomless instead I could see flickering light at what was likely a fatal distance below. Instead of following the obvious path out of the cave in front of me, I veered toward what looked to be a bottomless cliff on my right, just to see what I could see.

My journey through the Elden Ring closed network preview started in a dark cave.
